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To respond to the button's on-click event, open the main.xml
layout file and add the attribute to the element:
The attribute’s value, "sendMessage"
, is the name of a method in your activity that the system calls when the user clicks the button.
Open the MainActivity
class and add the corresponding method:
/** Called when the user clicks the Send button */public void sendMessage(View view) { // Do something in response to button}
Tip: In Eclipse, press Ctrl + Shift + O to import missing classes (Cmd + Shift + O on Mac).
In order for the system to match this method to the method name given to , the signature must be exactly as shown. Specifically, the method must:
as the only parameter (this will be the
that was clicked) Next, you’ll fill in this method to read the contents of the text field and deliver that text to another activity.
An is an object that provides runtime binding between separate components (such as two activities). The
represents an app’s "intent to do something." You can use intents for a wide variety of tasks, but most often they’re used to start another activity.
Inside the sendMessage()
method, create an to start an activity called
DisplayMessageActivity
:
Intent intent = new Intent(this, DisplayMessageActivity.class);
The constructor used here takes two parameters:
as its first parameter (this
is used because the
class is a subclass of
)
of the app component to which the system should deliver the
(in this case, the activity that should be started) The intent created in this lesson is what's considered an explicit intent, because the specifies the exact app component to which the intent should be given. However, intents can also be implicit, in which case the
does not specify the desired component, but allows any app installed on the device to respond to the intent as long as it satisfies the meta-data specifications for the action that's specified in various
parameters. For more information, see the class about .
Note: The reference to DisplayMessageActivity
will raise an error if you’re using an IDE such as Eclipse because the class doesn’t exist yet. Ignore the error for now; you’ll create the class soon.
An intent not only allows you to start another activity, but it can carry a bundle of data to the activity as well. So, use to get the
element and add its text value to the intent:
Intent intent = new Intent(this, DisplayMessageActivity.class);EditText editText = (EditText) findViewById(R.id.edit_message);String message = editText.getText().toString();intent.putExtra(EXTRA_MESSAGE, message);
An can carry a collection of various data types as key-value pairs called extras. The
method takes the key name in the first parameter and the value in the second parameter.
In order for the next activity to query the extra data, you should define your key using a public constant. So add the EXTRA_MESSAGE
definition to the top of the MainActivity
class:
public class MainActivity extends Activity { public final static String EXTRA_MESSAGE = "com.example.myfirstapp.MESSAGE"; ...}
It's generally a good practice to define keys for intent extras using your app's package name as a prefix. This ensures they are unique, in case your app interacts with other apps.
To start an activity, you simply need to call and pass it your
. The system receives this call and starts an instance of the
specified by the
.
With this new code, the complete sendMessage()
method that's invoked by the Send button now looks like this:
/** Called when the user clicks the Send button */public void sendMessage(View view) { Intent intent = new Intent(this, DisplayMessageActivity.class); EditText editText = (EditText) findViewById(R.id.edit_message); String message = editText.getText().toString(); intent.putExtra(EXTRA_MESSAGE, message); startActivity(intent);}
Now you need to create the DisplayMessageActivity
class in order for this to work.
To create a new activity using Eclipse:
Click Finish.
If you're using a different IDE or the command line tools, create a new file named DisplayMessageActivity.java
in the project's src/
directory, next to the original MainActivity.java
file.
Open the DisplayMessageActivity.java
file. If you used Eclipse to create it, the class already includes an implementation of the required method. There's also an implementation of the
method, but you won't need it for this app so you can remove it. The class should look like this:
public class DisplayMessageActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_display_message); }}
All subclasses of must implement the
method. The system calls this when creating a new instance of the activity. It is where you must define the activity layout and where you should perform initial setup for the activity components.
You must declare all activities in your manifest file, AndroidManifest.xml
, using an element.
When you use the Eclipse tools to create the activity, it creates a default entry. It should look like this:
...
The element declares the name of this activity's parent activity within the app's logical hierarchy. The Android uses this information to implement default navigation behaviors, such as .
Note: During , you should have downloaded the latest Support Library. Eclipse automatically includes this library in your app project (you can see the library's JAR file listed under Android Dependencies). If you're not using Eclipse, you may need to manually add the library to your project—follow this guide for .
The app is now runnable because the in the first activity now resolves to the
DisplayMessageActivity
class. If you run the app now, clicking the Send button starts the second activity, but it's still using the default "Hello world" layout.
Every is invoked by an
, regardless of how the user navigated there. You can get the
that started your activity by calling
and retrieve the data contained within it.
In the DisplayMessageActivity
class’s method, get the intent and extract the message delivered by
MainActivity
:
Intent intent = getIntent();String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE);
To show the message on the screen, create a widget and set the text using
. Then add the
as the root view of the activity’s layout by passing it to
.
The complete method for
DisplayMessageActivity
now looks like this:
@Overridepublic void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Get the message from the intent Intent intent = getIntent(); String message = intent.getStringExtra(MainActivity.EXTRA_MESSAGE); // Create the text view TextView textView = new TextView(this); textView.setTextSize(40); textView.setText(message); // Set the text view as the activity layout setContentView(textView);}
You can now run the app. When it opens, type a message in the text field, click Send, and the message appears on the second activity.
That's it, you've built your first Android app!
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